Tabletop roleplaying games are bigger than ever, and with that growth comes a glorious dilemma: Which system should you play?
From sprawling fantasy worlds to grim cyberpunk dystopias, each TTRPG system brings a unique flavor to your table. Some reward crunchy tactical combat, others prioritize freeform storytellingâand understanding the difference can make the difference between a good night and a legendary campaign.
Today at RPGInquisitor, we dive deep into the major TTRPG systems shaping the hobby: what they do best, where they shine, and what kind of player or GM might love them.
đ§ââď¸ Dungeons & Dragons 5E / 2025 Update
Genre: High Fantasy
Style: Action-adventure with tactical options
Complexity: Moderate
Why Itâs Popular:
D&D is the gateway drug for most playersâand for good reason. It’s a flexible fantasy framework, balancing tactical combat (think battle maps and initiative rolls) with open storytelling. Wizards of the Coastâs 2025 update refines classes, streamlines spells, and clarifies rules without radically changing the âfeelâ most players know.
Strengths:
- Tons of resources (adventures, guides, communities)
- Balanced mix of combat and roleplay
- Easy to find groups
- Strong support for new players
Weaknesses:
- Can feel rigid with heavy rules interpretation
- Balancing high-level play can get messy
- Less innovation compared to indie systems
Play If You Love:
Classic fantasy tropes, tactical fights, lots of support materials.
đ Pathfinder 2E
Genre: High Fantasy
Style: Deep tactical combat, mechanical precision
Complexity: High
Why Itâs Popular:
Pathfinder 2E is the TTRPG equivalent of a lovingly restored Swiss watch. Created originally as a refinement of D&D 3.5, Pathfinderâs second edition is mathematically robust, highly customizable, and rewards players who love crunchy systems.
Strengths:
- Extremely deep character customization
- Tight, logical rules
- Modular expansions (rarely need âhouse rulesâ)
- Growing support for virtual tabletops (like Foundry VTT)
Weaknesses:
- Steep learning curve for newcomers
- Sessions can bog down in complex mechanics
- Prep time for GMs can be significant
Play If You Love:
Building a perfectly optimized character, tactical combat maps, tinkering with builds.
đĽ Blades in the Dark
Genre: Gritty Crime / Steampunk
Style: Narrative-first, crew-focused
Complexity: Moderate
Why Itâs Popular:
Designed by John Harper, Blades is all about heists, scores, and the slow collapse of your criminal empire in a haunted industrial city. It introduces a brilliant “Forged in the Dark” system focused on narrative momentum, flashbacks, and consequences rather than granular tactical actions.
Strengths:
- Incredible pacing tools (flashbacks, clocks)
- Group-focused character creation (your crew matters)
- Great for cinematic storytelling
- Mechanics support improvisation beautifully
Weaknesses:
- Requires players to âlean inâ to collaborative narrative
- Abstract combat and downtime may frustrate tactical purists
Play If You Love:
Narrative-heavy games, crime fiction, player-driven chaos.
đ Call of Cthulhu (7th Edition)
Genre: Cosmic Horror / Mystery
Style: Investigation, survival horror
Complexity: LowâModerate
Why Itâs Popular:
Thereâs nothing quite like Call of Cthulhu when you want a tense, character-driven game where knowledge is more dangerous than any weapon. Using the elegant Basic Role-Playing (BRP) engine, CoC prioritizes investigation, slow-burn terror, and inevitable doom.
Strengths:
- Elegant percentile-based mechanics
- Deep focus on roleplay and problem-solving
- Great support for period settings (1920s, modern, etc.)
- Encourages player creativity and caution
Weaknesses:
- Characters are fragile; high mortality rates
- Not combat-focused (gunplay is a last resort)
- Campaigns require players to buy into horror tone
Play If You Love:
Lovecraftian horror, investigative mysteries, psychological tension.
đĄď¸ Savage Worlds (Adventure Edition)
Genre: Pulp Adventure / Multigenre
Style: Fast, furious, and fun
Complexity: Moderate
Why Itâs Popular:
Savage Worlds is a flexible, setting-agnostic system designed to run anything from high-fantasy battles to weird westerns. It emphasizes speedâwith quick character creation, cinematic action, and dramatic turns of fortune thanks to exploding dice mechanics.
Strengths:
- Extremely fast gameplay
- Modular toolkit for different genres
- Easy for new GMs to learn
- Dramatic, swingy dice rolls feel exciting
Weaknesses:
- Some find it too âlightâ for long campaigns
- Character depth can feel shallow compared to crunchier systems
Play If You Love:
Indiana Jones pulp action, genre-mashing campaigns, big action moments over minutiae.
âď¸ Other Systems Worth Mentioning
| System | Quick Overview |
|---|---|
| FATE Core / FATE Accelerated | Story-driven, aspect-tagging system for narrative flexibility |
| Dungeon World | Powered by the Apocalypse; fantasy-flavored narrative-focused |
| Cyberpunk RED | Brutal, crunchy near-future dystopia TTRPG |
| MĂRK BORG | Punk rock apocalyptic fantasy with heavy metal vibes and minimal rules |
| Troika! | Surreal, old-school style with gonzo setting and simple mechanics |
đ Final Thoughts: Which System Is Right for You?
Thereâs no “best” TTRPGâonly the one that fits your style.
Ask yourself:
- Do you want deep customization? (â Pathfinder 2E)
- Fast-paced cinematic play? (â Savage Worlds or Blades)
- Focused investigation and horror? (â Call of Cthulhu)
- A massive ecosystem and easy pickup games? (â D&D 5E/2025)
The good news?
You donât have to choose forever.
Part of the magic of TTRPGs is trying new systems, exploring new worlds, and seeing how different rules shape different kinds of stories.
Here at RPGInquisitor, weâll be digging deeper into each system with full reviews, sample adventures, and GM adviceâso if you’re still undecided, stick around. We’ll help you find your next obsession.
đ˛ Until thenâmay your dice roll true and your stories run deep.
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