How to immerse yourself, elevate the story, and make your character unforgettable We all know the moment:You’re in a tense scene. The villain is monologuing. The torches flicker. Your party’s rogue is negotiating with a crime lord in the backroom of a smoky tavern. And then—Someone says, “Wait, did we level up?”Someone else adds, “Hang on, I need to go microwave something.”The magic breaks. Staying in-character isn’t just about talking in a funny voice or wearing a cloak. It’s about commitment. It’s about inhabiting a fictional person—their thoughts, their fears, their flaws—and bringing that energy to the table session after […]
Author: Phoebe Atlis
Why Rolling a Nat 1 Should Be the Start of the Fun, Not the End of the Scene
How critical failures can spark storytelling gold There’s a certain silence that falls over the table when it happens. The dice clatter, the tension rises—and there it is.A big, fat 1. Your rogue was mid-backflip through a stained-glass window.Your bard was trying to sweet-talk the duke’s daughter.Your barbarian just tried to climb a horse. And now? Disaster. The natural instinct is to groan, curse your luck, and assume the scene is dead—because obviously, you’ve failed. But here’s the secret the best tables know:Nat 1s aren’t just setbacks. They’re opportunities. In fact, some of the most iconic, hilarious, and story-rich moments […]
Exploring Horror Themes in TTRPGs: Creating Suspenseful Campaigns
How to make your players sweat—for all the right reasons Sword fights are fun. Treasure is thrilling. Saving kingdoms? Classic. But nothing sticks in the minds of your players quite like horror. The creak of a door that no one opened. The flicker of torchlight against something that isn’t there when you turn around. The realization that this town’s smiles are a little too wide. Horror, when done right, transforms your tabletop RPG from an adventure into a visceral experience. Whether you’re running a gothic one-shot, a full cosmic horror campaign, or just want to make one forest feel… off, […]
Gold, Guilt, or Glory: What Is Your Party Actually Motivated By?
Helping players and GMs align character goals with campaign design for richer narratives Your party slays a necromancer. A grateful town offers gold, a letter of recommendation from a duchess, and a hint about the villain’s childhood trauma. Which reward do they care about? That answer tells you everything. Because while D&D (and most TTRPGs) technically revolve around leveling up, what really drives the story is what drives the characters. Are they doing it for the money?For redemption?For fame?For revenge?For the snacks? Today on RPGInquisitor, we explore how to identify and leverage your party’s real motivations—so you can design a […]
Magic Systems in TTRPGs: Designing Balanced and Fun Spells
How to create magical mechanics that are powerful, playable, and unforgettable Magic is the beating heart of most fantasy tabletop RPGs. It’s the tool that bends reality, the power players crave, and the source of countless legendary moments—from a clutch Fireball to a spontaneous wish that rewrites the campaign. But for Game Masters and designers, magic is also one of the hardest things to get right. Design it too loose, and it breaks the game. Too strict, and it loses wonder. Too complicated, and players ignore it. Too shallow, and it becomes little more than flavored damage. Today on RPGInquisitor, […]
Customizing Your TTRPG: Homebrew Rules and When to Use Them
Creating the game your table actually wants to play Homebrewing is the great frontier of tabletop RPGs. It’s the moment a GM says, “What if falling damage didn’t suck?”Or a player asks, “Can I play a talking sword that also brews coffee?”Or someone at the table—casually, inevitably—adds a rule about cheese-based sorcery and suddenly it’s canon. Custom rules are part of what makes tabletop RPGs so powerful. Unlike video games or board games, TTRPGs are inherently flexible, ready to be retooled, hacked, or completely rebuilt to fit the vibe of your table. But with great power comes… well, occasional chaos. […]
Why Pathfinder 2e Might Be the Best System for Tactical Combat Enthusiasts
Precision, positioning, and more crunchy satisfaction than a bag of enchanted walnuts. If you’re the kind of TTRPG player who loves a good battlefield map, keeps initiative order color-coded, and dreams of clever combos that flip the tide of combat in a single round—Pathfinder Second Edition may just be your new favorite system. Where some RPGs lean toward the cinematic or the narrative-first approach, Pathfinder 2e gives you tools, structure, and layered decision-making that rewards tactical brilliance. And it does all of this without becoming a spreadsheet simulator—thanks largely to the elegantly refined Player Core book. 👉 Grab your copy […]
Dice Mechanics Explained: Understanding Probability in TTRPGs
Demystifying the math behind your dice rolls—so you can game smarter, not just harder Dice are the lifeblood of tabletop RPGs. From the tense roll of a d20 before a dragon strike to the satisfying tumble of percentile dice when looting the vaults of a forgotten lich, dice make magic—and misfortune—real. But beyond the clatter and chaos lies something much deeper: probability. Understanding how your dice really work can change how you build characters, approach challenges, and tell stories. Whether you’re a strategic player, a math-curious game master, or someone who just wants to know why you keep missing, this […]
Low-Level Combat Doesn’t Have to Be Boring: Spice It Up Without Overkilling the Party
Creative tactics, terrain tricks, and enemy behaviors to make early-game encounters unforgettable Level 1. Hit points like wet paper. Spells like sputtering candles. Damage rolls that feel more like polite pokes than actual threats. For new players, this is their first taste of combat. For seasoned GMs, it’s the struggle of making kobolds and goblins feel exciting for the fifth campaign in a row—without accidentally TPKing the party with a housecat. But here’s the truth: low-level combat doesn’t have to be boring. In fact, it’s a golden opportunity for creativity, drama, and fun—if you know how to juice it. Today […]
World-Building 101: Crafting Immersive TTRPG Settings
step-by-step guide to building vibrant, playable worlds for any tabletop campaign Whether you’re preparing your first homebrew map or fleshing out your tenth continent, world-building is one of the most rewarding—and occasionally overwhelming—parts of running a tabletop RPG. It’s where maps meet myth, where politics and geography shape gameplay, and where your players realize they’re in a world that breathes, not just one that waits for their next action. But how do you create a setting that feels alive, believable, and fun to play in—without writing a ten-volume lore bible no one reads? Welcome to World-Building 101, where we break […]