“We were promised ambiance,” says one resident. “What we got was lured into the swamp.” By Cinder Kelpwick, Civic Infrastructure Correspondent & Certified Lantern-Exorcist GLIMMERGLEN— What began as a modest effort to modernize Glimmerglen’s dimly lit cobbled roads has escalated into a full-blown planar incident, after the new “ever-glow arcane lanterns” installed last week began attracting will-o’-the-wisps in mass migration patterns. Dozens of the luminous, soul-siphoning fae spirits now hover over Main Street, softly pulsing in the twilight hours and whispering in Elvish to anyone who lingers. “We thought it was mood lighting,” said innkeeper Lolla Dreg. “Until one tried […]
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Pathfinder Beginner Box: Your Party’s First Step Into Tactical Greatness
It’s not just a starter—it’s your fast-track to full-powered fantasy. So you’ve heard of Pathfinder. Maybe you’ve seen maps that look suspiciously like battle puzzles. Maybe someone whispered “three-action economy” like a forbidden spell at a D&D table. And now you’re curious. Excited. Maybe a little intimidated? Fear not. That’s what the Pathfinder Beginner Box is for. Whether you’re brand new to tabletop roleplaying games or a 5e veteran ready for something with more tactical crunch, the Beginner Box is your fully equipped launchpad into the deep, customizable, balanced world of Pathfinder Second Edition. 👉 https://amzn.to/4eegqjb Today at RPG Inquisitor, […]
Census Mistake Declares Village Goose as Official Mayor for Fifth Consecutive Year
“She’s the only one who attends every meeting,” says Council. By Tansy Dellwort, Local Government Watchdog and Goose Translator (Licensed) HOLLOWBEAK— In what officials are calling “a mildly enchanted clerical error with increasingly legal consequences,” the village of Hollowbeak has once again certified Dame Honkabelle Featherquill—a common barnyard goose—as mayor for the fifth consecutive year. Despite repeated efforts by regional governors to clarify “species eligibility,” Hollowbeak residents remain firm in their support. “She’s the only candidate who doesn’t lie, flee, or summon frogs,” said Councilor Bratch. “Also, she bit the tax assessor. That earned her a lot of votes.” 📜 […]
Pathfinder 2e Is the Upgrade Your Campaign Deserves
Deeper tactics, better balance, and a book built for serious play There’s a moment in every tabletop player’s life where they wonder: “Is there something… more?” More choices.More tactics.More meaningful character builds.More challenge that feels earned. If you’ve hit that moment, it’s time to look beyond the familiar and into the beautifully structured, relentlessly rewarding world of Pathfinder Second Edition. 👉 Start your journey here: https://amzn.to/4mLxf8Z Let’s talk about what makes Pathfinder 2e click, and why the Player Core is your perfect launchpad into a system that actually lets you play the game the way you want. 🧠 Built for […]
Building Your First Pathfinder 2e Character: What the Player Core Gets Right
A welcoming guide to making your hero, one feat at a time So you’ve heard the whispers—about crunchy mechanics, tactical brilliance, endless build options—and you’ve decided to take the plunge into Pathfinder Second Edition. But before you slay your first goblin, defy your first curse, or trigger your first lovingly crafted encounter trap… you need a character. And not just any character. A character built with clarity, creativity, and crunchy potential. Fortunately, the Pathfinder 2e Player Core makes that not only possible, but surprisingly easy—thanks to its streamlined layout, updated rules, and clear step-by-step guidance for new and returning players […]
Voice Without Accents: Roleplaying Characters Through Attitude Alone
How to differentiate and bring characters to life—no dialect required Let’s face it: not everyone can pull off a flawless dwarvish brogue or a silky elven lilt. And you don’t need to. Because great roleplay doesn’t require accents. It requires attitude—a combination of word choice, tone, rhythm, and posture that makes every character feel distinct, even if they all technically sound like you. Today on RPGInquisitor, we’re giving players and GMs the tools to confidently roleplay diverse, believable, and entertaining characters, all without needing to rehearse your Scottish pirate goblin voice. Let’s dive in. 🎲 First: Why Skip Accents? Accents […]
The Illusion of Choice: When It’s Okay to Steer the Narrative (And How to Hide It)
A behind-the-screen look at narrative sleight-of-hand and maintaining player agency “Do you go left… or right?” The party debates for ten minutes. One wants to check the ruins. Another insists on the bridge. Someone flips a coin. You, the GM, smile. It doesn’t matter. Because both lead to the same ambush. And the players will never know. Welcome to the delicate art of illusion of choice—the GM technique of guiding the story without sacrificing player agency. Is it deceptive? A little. Is it necessary? Sometimes. Is it powerful? Absolutely. Today on RPGInquisitor, we explore why illusion of choice exists, when […]
The Best Party Conflicts Are the Ones You Can Roleplay Through
How to design and manage character tensions that deepen story without derailing the game Not every party is made of best friends. Sometimes, the paladin wants justice. The rogue wants coin.Sometimes, the bard won’t shut up, and the warlock won’t explain what’s in the bag.Sometimes, the party is one missed long rest away from exploding—and that’s okay. Because when handled well, in-character conflict can be the most memorable, meaningful, and story-driving force in your campaign. The key? It has to be conflict you can roleplay through—not fight about, stall over, or drag into real life. Today on RPGInquisitor, we’re digging […]
How to Build Travel Encounters That Aren’t Just Random Wolves Again
Smart techniques for making wilderness and road travel interesting, meaningful, and full of surprises We’ve all been there. The party sets out on a multi-day journey. The GM rolls behind the screen. Then it happens: “Roll initiative. It’s wolves.” Again. Now, no disrespect to wolves. They’re noble predators and a great level 2 hazard. But by the fifth or sixth time your players get ambushed on a forest trail, they start asking, “Can’t we just skip travel?” That’s a missed opportunity. Because travel—when done well—isn’t filler. It’s texture, tension, and character development. It’s where stories can shift subtly or catastrophically. […]
Making Magic Mundane: How to Portray a World Where Spells Are Normal
A worldbuilding deep dive into societies where magic is less mysterious and more mechanical In most fantasy settings, magic is wondrous. It’s the spark behind legends, the force feared by kings, the whispered art of secluded sorcerers. But what if it weren’t? What if spells were not rare or revered—but routine? What if magic were not the domain of mysterious sages—but taught in schools, used in shops, and regulated by bureaucrats? Welcome to a world where magic is mundane—and the results are anything but boring. Today on RPGInquisitor, we’re diving deep into how to worldbuild a society where magic is […]